

The user will move at 84% of the base speed, it will take a lethargic 450 milliseconds to aim down the sights, and, if the weapon is forced to cool down, it takes very long to cool down, taking at least five seconds to cool down the entire weapon. This can make the EM1 exceptionally annoying to use at a distance, coupled with its horrible damage per shot. The iron sights are extremely clean, but the EM1 will kick very heavily in a diagonal bias when holding down the trigger, making recoil compensation somewhat difficult if not burst-firing. Players with a very fast trigger finger can tap fire the EM1 with almost no recoil, allowing the player to shred through targets with ease. As well, due to the EM1's superior hip-fire accuracy, this can make the EM1 questionably effective in close quarters combat. This makes the EM1 a bit more forgiving of a weapon in the time-to-kill department, as while its time-to-kill is poor, missing shots has less penalty than with other weapons.

The EM1 will fire at 1200 RPM, one of the highest rates of fire in the game. One of the EM1's defining characteristics is its fire rate. It should also be noted that the EM1 lacks any body multipliers, and is completely incapable of penetrating surfaces with its ammunition (although its ammunition can be used to break windows). This damage profile is the worst in the game, and as such, players will find themselves needing to place a lot of shots on target to kill single enemies. At any range past 37.5 meters, the EM1 will deal 12 damage, resulting in an eight shot kill, or a three shot kill in Hardcore game modes. At any range between 25.6 meters and 37.5 meters, the EM1 will deal 15 damage, netting a seven shot kill, or a two shot kill in Hardcore game modes. At any range shorter than 25.6 meters, the EM1 will deal 18 damage, netting a six shot kill, or a two shot kill in Hardcore game modes. The EM1 is a very low damage per bullet weapon. The EM1 is permanently unlocked for the player.

Call Of Duty Mobile Review - Boots On The Go
